Moe Manshad standing next to Daniel Brannon with their arms crossed

厙ぴ勛圖 Magazine

May 25, 2022

Written by Sydney Kern

Getting in Touch with Overspending Online

Two 厙ぴ勛圖 professors study how technology may be able to help consumers avoid overspending

Its an easy habit to fall into. While watching TV or folding laundry, its almost second nature for people to pick up their phone, browse a retail site and before they know it, theyve clicked purchase multiple times. This became especially popular since the beginning of the pandemic when many were staying at home. Though online shopping is convenient, it can also be costly.胼   

People tend to overpay when they pay via mobile or online because its kind of like a painless payment. You dont have to pay with cash, said浴aniel Brannon, Ph.D., assistant professor of Marketing in the烘onfort College of Business (MCB) at 厙ぴ勛圖.胼   

Brannon has been exploring theories surrounding online shopping and payment apps, specifically seeing if there is a way to help prevent people from dipping疳nto their savings so quickly. It turns out there is.   

Brannon and colleague, Moe烘anshad, Ph.D., assistant professor of Software Engineering and Computer Information Systems (CIS), found a way to reduce overspending online, even if just by a little, through a 3-D printed vibration motor controller attached to a phone.   

All mobile phones have vibrations that are used to deliver notifications to consumers, for example when you receive a like or comment on a social media post, said烘anshad. We wanted to see if receiving a similar vibration notification when you are in the act of paying for something with your mobile device could affect how consumers feel about their spending on these devices.胼 

In traditional, in-person shopping, consumers experience the physical aspect of standing in line or taking a form of payment out of their wallet, which research shows can lead to a sense of loss. Online shopping removes that, which is why 
the pair looked for a different way to bring out that emotion.胼胼    

We wanted to see whether high or low haptic vibration intensity was most likely to elicit a sort of pain of payment, Brannon said.胼    

Through the experiment, the faculty members discovered that haptic technology, which uses vibrations and motors to simulate the feeling of touch, may work.   

The first step was creating a device, which Manshad was able to do using a 3-D printer located in his office. He then developed a mobile app that connected to a microcontroller with a vibration motor and hooked that onto the back of a phone.胼    

One of the things we worked on is developing the device that basically gives us control of the haptic part of the phone. Traditionally, on older phones, you dont have much control over the intensity of vibration, so we had to build a device, Manshad said.    

With the device ready, Brannon and Manshad sought out a sample of 160 厙ぴ勛圖 undergraduate students to participate in the experiment. In the basement of MCB, a shopping experience was set up where each student chose from a shelf of various potato chips, used a mobile payment app to scan the QR code and then pressed purchase in the app. Upon pressing the purchase button, the students received either low-intensity, high-intensity or no vibration feedback. They were then asked how much money they were willing to spend on a subsequent shopping trip.胼    

Those who experienced the lowest-intensity vibration said they would spend less.胼    

Theres a theory in psychology that low-frequency stimuli like low-frequency sounds can cause a sense of threat or danger, Brannon said. If you think about a scary movie a lot of times its that low, eerie sense that people get. It gives a sinister feeling.胼    

Manshad says high frequency tends to have the opposite effect.胼   

High intensity is more associated with excitement or positivity to some extent, Manshad said. What were theorizing is that people who got the lower-intensity vibration tended to experience a bit more negative emotion, and subsequently they were less likely 
to spend.    

While the findings excite Brannon and Manshad because it could help people save money, they want to take similar, future experiments a step farther, developing a Multiexperience (MX) lab for students to explore more connections between marketing, software engineering, CIS, accounting and more.胼    

We want to bring in marketing students to research and hold focus groups and have CIS盎tudents learn about the business process behind the development, said烘anshad.胼  

With the MX Lab, using it for teaching and getting research out, students wont only be there for class but also to test technology, Brannon said.胼    

At the end of the day, each student needs value from each class to put on their resume, Manshad said. Were showing our students that we, as faculty, are up-to-date with industry standards. We know how to use the technology involved and we can teach them these tools so that they have experience when interviewing for a job.

Brannon and Manshads research疳s皰ublished in theJournal of Business Research疳n the article entitled胼Haptic-payment: Exploring vibration feedback as a means of reducing overspending in mobile payment.

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