厙ぴ勛圖 Magazine
May 25, 2022
Written by Sydney Kern
Getting in Touch with Overspending Online
Two 厙ぴ勛圖 professors study how technology may be able to help consumers avoid overspending
It���s an easy habit to fall into. While watching TV or folding laundry, it���s almost second nature for people to pick up their phone, browse a retail site and before they know it, they���ve clicked ���purchase��� multiple times. This became especially popular since the beginning of the pandemic when many were staying at home. Though online shopping is convenient, it can also be costly.��胼��
���People tend to overpay when they pay via mobile or online because it���s kind of like a painless payment. You don���t have to pay with cash,��� said��浴aniel Brannon, Ph.D., assistant professor of Marketing in the��烘onfort College of Business (MCB) at 厙ぴ勛圖.��胼��
Brannon has been exploring theories surrounding online shopping and payment apps, specifically seeing if there is a way to help prevent people from dipping��疳nto their savings so quickly. It turns out there is.���
Brannon and colleague, Moe��烘anshad, Ph.D., assistant professor of Software Engineering and Computer Information Systems (CIS), found a way to reduce overspending online, even if just by a little, through a 3-D printed vibration motor controller attached to a phone.
���All mobile phones have vibrations that are used to deliver notifications to consumers, for example when you receive a like or comment on a social media post,��� said��烘anshad. ���We wanted to see if receiving a similar vibration notification when you are in the act of paying for something with your mobile device could affect how consumers feel about their spending on these devices.�����胼��
In traditional, in-person shopping, consumers experience the physical aspect of standing in line or taking a form of payment out of their wallet, which research shows can lead to a sense of loss. Online shopping removes that, which is why
the pair looked for a different way to bring out that emotion.��胼�胼��
���We wanted to see whether high or low haptic vibration intensity was most likely to elicit a sort of pain of payment,��� Brannon said.��胼��
Through the experiment, the faculty members discovered that haptic technology, which uses vibrations and motors to simulate the feeling of touch, may work.
The first step was creating a device, which Manshad was able to do using a 3-D printer located in his office. He then developed a mobile app that connected to a microcontroller with a vibration motor and hooked that onto the back of a phone.��胼��
���One of the things we worked on is developing the device that basically gives us control of the haptic part of the phone. Traditionally, on older phones, you don���t have much control over the intensity of vibration, so we had to build a device,��� Manshad said.���
With the device ready, Brannon and Manshad sought out a sample of 160 厙ぴ勛圖 undergraduate students to participate in the experiment. In the basement of MCB, a shopping experience was set up where each student chose from a shelf of various potato chips, used a mobile payment app to scan the QR code and then pressed ���purchase��� in the app. Upon pressing the purchase button, the students received either low-intensity, high-intensity or no vibration feedback. They were then asked how much money they were willing to spend on a subsequent shopping trip.��胼��
Those who experienced the lowest-intensity vibration said they would spend less.��胼��
���There���s a theory in psychology that low-frequency stimuli like low-frequency sounds can cause a sense of threat or danger,��� Brannon said. ���If you think about a scary movie a lot of times it���s that low, eerie sense that people get. It gives a sinister feeling.�����胼��
Manshad says high frequency tends to have the opposite effect.��胼��
���High intensity is more associated with excitement or positivity to some extent,��� Manshad said. ���What we���re theorizing is that people who got the lower-intensity vibration tended to experience a bit more negative emotion, and subsequently they were less likely
to spend.���
While the findings excite Brannon and Manshad because it could help people save money, they want to take similar, future experiments a step farther, developing a Multiexperience (MX) lab for students to explore more connections between marketing, software engineering, CIS, accounting and more.��胼��
���We want to bring in marketing students to research and hold focus groups and have CIS��盎tudents learn about the business process behind the development,��� said��烘anshad.��胼��
���With the MX Lab, using it for teaching and getting research out, students won���t only be there for class but also to test technology,��� Brannon said.��胼��
���At the end of the day, each student needs value from each class to put on their resume,��� Manshad said. ���We���re showing our students that we, as faculty, are up-to-date with industry standards. We know how to use the technology involved and we can teach them these tools so that they have experience when interviewing for a job.������
Brannon and Manshad���s research��疳s��皰ublished in the��Journal of Business Research��疳n the article entitled��胼��Haptic-payment: Exploring vibration feedback as a means of reducing overspending in mobile payment.���